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Readme_RayStorm
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1997-02-18
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February 16th 1997
RayStorm v1.8
by
Andreas Heumann
and
Mike Hesser
INTRODUCTION
This is the new release of the RayStorm package. It includes a fast and
easy to use modeler, a powerful scriptlanguage and a fast raytracing
kernel.
REQUIREMENTS
(1) You will need at least Kickstart 2.0.
(2) 060-version: 68060 processor (with internal FPU)
(3) 040-version: 68040 processor (with internal FPU)
(4) 881-version: 68020 processor or better and a mathematical coprocessor
(5) 020-version: 68020 processor (no math coprocessor needed)
(6) 2MB RAM minimum
(7) RayStorm was written using MUI. So you need muimaster.library V3.3 or
later to run RayStorm.
recommended: 68040, 8MB RAM, Harddisk, GFX-Board
FEATURES
Scenario:
- create spheres, planes, boxes, lightsources and cameras
- create mesh objects: cubes, spheres, planes, tubes and cones
- each object can track each other
- unlimited amount of cameras to view scene from different directions
- define surfaces for all objects, including brushes and textures
- load external objects (RayStorm object files, Imagine TDDD files,
AutoDesk 3DS files and RAW files)
- save and load scenes
- save and load objects
- group and ungroup objects
- preview of surfaces in material requester
- render scenes with RayStorm Raytracer
- preview of renderd scenes
- quadview
- Multilevel undo and redo (only memory limited)
- Status bar
RayStorm Script:
- ARexx port with 43 commands.
RayStorm Raytracer
- Up to 30% faster than Imagine (in trace mode).
- Octree algorithm used for rendering.
- Motion blur for realistic simulations of moving objects.
- Color, reflectivity, filter, altitude and specular mapping.
- Flat, cylinder and sphere mapping.
- Soft brush mapping.
- Mathematical textures: wood, marble, bumps, checker, linear, radial, stars
and fire.
- Tranparency and physically correct refractions.
- 8 levels of antialiasing (adaptive supersampling).
- Rendering box.
- Four builtin object types: sphere, plane, box and triangle.
- CSG (Constructive Solid Geometry)
- Three light types: ambient, point and spot.
- Lighteffects like lens flares and light star
- Depth of field with adjustable focal distance and aperture.
- Soft shadows.
- Backdrop picture.
- Global fog and foggy objects.
- Material attributes for realistic objects: ambient color, diffuse color,
specular color, specular reflection exponent, diffuse transmission color,
specular transmission color, specular transmission exponent, specular
transmittance, transparent color, reflective color, index of refraction,
foglength.
- Bright objects.
- Quick rendering.
- Global reflection map.
- Image formates: IFF-ILBM, PNG, TGA and Datatypes.
- Object format: RayStorm object file, Imagine-TDDD, Autodesk 3DS and RAW
- New image- and object-formats can be easily included because of the
modular concept.
- Shadowcache.
- Definable limited amount of objects for avoiding the creation of octree.